/***************************************************************************
 *   Copyright (C) 2009 by maarten,,,   *
 *   maarten@maarten-laptop   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#ifndef SCENECYLINDER_H
#define SCENECYLINDER_H

#include "scenemanager/sceneelement.h"

namespace scene {

/**
	@author maarten,,, <maarten@maarten-laptop>
*/
class Cylinder : public SceneElement
{
public:
    Cylinder();
    Cylinder(QString name, float radius = 0, float height = 0, bool capped =
true);
    ~Cylinder();

    void printElement();

    void setRadius ( float theValue )
    {
        m_radius = theValue;
    }
    

    float radius() const
    {
        return m_radius;
    }

    void setHeight ( float theValue )
    {
        m_height = theValue;
    }
    

    float height() const
    {
        return m_height;
    }

    void setCapped ( bool theValue )
    {
        m_capped = theValue;
    }
    

    bool capped() const
    {
        return m_capped;
    }
  
private:
    float m_radius;
    float m_height;
    bool m_capped;
};

}

#endif
